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Esports vs Traditional Gaming

Writer's picture: Manogane SydwellManogane Sydwell

Updated: 1 hour ago

Esports has gained significant attention over the past decade due to its massive viewership, lucrative sponsorships, and competitive tournaments. However, despite the high expectations surrounding the industry, esports teams and companies have struggled financially. The operational costs of running an esports team, including player salaries, travel expenses, and infrastructure, have outpaced revenues from tournament winnings, sponsorships, and in-game monetization. As a result, many esports teams operate at a loss, relying heavily on external funding to stay afloat. Even publicly traded esports organizations have seen lackluster performance, as investors grow increasingly wary of the industry's profitability.


The Poor Performance of Esports-Related Stocks

Several esports-focused companies that have gone public, such as FaZe Clan and Allied Esports (AESE), have seen their stock values plummet since their initial public offerings (IPOs). The reality is that the esports business model remains volatile, with teams and companies relying heavily on short-term sponsorships and inconsistent tournament results for revenue. This uncertainty has translated into poor stock performance, as the market has begun to question the long-term profitability of the sector. For instance, FaZe Clan, which initially had high valuations, has faced significant losses in the stock market as investors realized the operational challenges the organization faces.


Similarly, Allied Esports, which manages esports venues and events, has struggled to deliver consistent returns for investors. A lack of sustainable, long-term revenue streams in the esports ecosystem has discouraged many institutional investors from continuing to support these companies. These trends underscore the need for the esports industry to develop more robust and diversified income sources, such as media rights, stronger in-game revenue sharing, and content creation, to ensure its survival and growth.


Traditional Gaming Companies: A Different Story

In contrast to the struggles faced by esports-specific companies, traditional gaming companies like Electronic Arts (EA), Sony, and Ubisoft have been relatively unaffected by the challenges within the esports industry. These companies have long-established, diversified business models, relying on consistent revenues from game sales, in-game purchases, subscriptions, and microtransactions.

  • Electronic Arts (EA): EA has built a solid business around its major franchises like FIFA (now EA Sports FC) and Madden NFL. While EA has made some inroads into esports through tournaments and competitions, its primary revenue drivers come from game sales, downloadable content (DLC), and its online subscription services. EA's diversified revenue streams have insulated it from the volatility in the esports market.

  • Sony: As one of the largest players in the gaming industry, Sony continues to thrive with its PlayStation consoles and exclusive game titles. The company generates substantial revenues through hardware sales, digital game downloads, and subscriptions like PlayStation Plus. Esports represents only a small fraction of Sony's overall gaming strategy, allowing the company to stay profitable even as esports-focused companies struggle.

  • Ubisoft: Ubisoft's focus on developing high-quality games like Assassin's Creed, Far Cry, and Rainbow Six has provided the company with a reliable source of income. Ubisoft has experimented with esports through titles like Rainbow Six Siege, but the company's financial success is not dependent on the performance of its esports initiatives. Instead, it has leaned on its extensive library of games and strong sales of downloadable content to maintain profitability.


Why Traditional Gaming Stocks Have Fared Better

The key reason traditional gaming companies like EA, Sony, and Ubisoft have been less affected by the turmoil in esports is their diversified business models. These companies generate revenue across multiple segments, including game sales, digital content, and services, while esports is just one of many elements in their overall strategy. Unlike esports teams and event companies, which rely heavily on sponsorship deals and tournament winnings, traditional gaming companies have built stable, long-term revenue streams that are less sensitive to fluctuations in esports performance.

This diversification has allowed these companies' stocks to perform well, even as esports-specific stocks like FaZe Clan and Allied Esports struggle. Investors see traditional gaming companies as safer bets, given their established market positions, strong portfolios of popular games, and the ability to generate consistent cash flow from their core operations.


Stock Performance Comparison

When we compare esports-focused stocks to traditional gaming stocks, it is evident that traditional companies have weathered the market better. Below is an analysis that can be visualized using Python, illustrating the divergent paths of esports companies like FaZe and traditional gaming giants like EA and Sony.

import yfinance as yf
import matplotlib.pyplot as plt

# List of stocks (Esports-focused vs Traditional gaming companies)
esports_tickers = ['FAZE', 'AESE']
traditional_gaming_tickers = ['EA', 'SONY', 'UBI.PA']  # Ubisoft is listed in Paris under UBI.PA

# Download data for these stocks
data_esports = yf.download(esports_tickers, start="2022-01-01", end="2024-01-01")['Adj Close']
data_traditional = yf.download(traditional_gaming_tickers, start="2022-01-01", end="2024-01-01")['Adj Close']

# Plotting the esports-focused stocks performance
plt.figure(figsize=(10, 6))
for ticker in esports_tickers:
    plt.plot(data_esports.index, data_esports[ticker], label=f'Esports: {ticker}')

# Plotting traditional gaming stocks performance
for ticker in traditional_gaming_tickers:
    plt.plot(data_traditional.index, data_traditional[ticker], label=f'Traditional Gaming: {ticker}')

plt.title('Esports vs Traditional Gaming Stocks Performance (2022-2024)')
plt.xlabel('Date')
plt.ylabel('Adjusted Close Price')
plt.legend(loc='best')
plt.grid(True)
plt.show()

This Python script will show a comparison of stock performance between esports companies and traditional gaming giants over a specified period. You can run this analysis in a local Python environment after installing the necessary packages.


Conclusion

While esports has captured the imagination of fans and investors alike, the business model underlying many esports companies remains fragile. Esports-specific stocks have struggled to perform well due to unreliable revenue streams and a lack of profitability. In contrast, traditional gaming companies like EA, Sony, and Ubisoft have thrived, thanks to their diversified business models and stable revenue sources.


Esports may still hold immense potential for growth, but for the industry to succeed financially, it must adopt more sustainable revenue models, such as stronger media rights, content creation, and long-term partnerships. Until then, the financial struggles and dismal stock performance of esports companies will continue to be a concern for investors and stakeholders in the industry.

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